How can I implement mobile controls in Godot?
You can use the InputEvent class to handle touch inputs. Have you set up your project for mobile development?
Yes, I have. What about virtual buttons?
You can create a UI with buttons using Control nodes. Connect their signals to functions that handle the actions.
How do I make the buttons responsive to touch?
You can use the 'pressed' and 'released' signals of the buttons to trigger actions when the user touches them.
Can I customize the button appearance?
Absolutely! You can change the button's texture, size, and even add animations for a better user experience.
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